References

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Gopher, D., Weil, M., Bareket, T. (1991). The Transfer of Skills from a Computer Game Trainer to Actual Flight.


Hart S., Battiste, V. (1992). Field Test of Video Game Trainer – US Army Aviation Center


Voss MW, Prakash RS et al (2012). Effects of Training Strategies Implemented in a Complex Videogame on Functional Connectivity of Attentional Networks. [abstract]

Cognitive Simulations for Basketball Game-Intelligence: Interview with Prof. Daniel Gopher, November 2, 2006

A Gym for the Brain, Technology Review, an MIT Enterprise, By Tania Hershman

Armony, L. & Gopher D. (2002). Generality of Control Processes in Task Switching. Ph.D. dissertation. Industrial Engineering and Management, Technion.

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